Wednesday, October 9, 2013

Journal Post #7


Journal Post #7

Problem Solving and Inquiry Learning with Software and Web Tools


Focus Question # 4  How can teachers use computer games and simulations as learning resources?

Teachers using computer games or simulations must first choose developmentally appropriate learning tools that fit the students and the concepts to be taught. These activities come in many forms including web-based games, CD-ROM, software and through gaming systems. As we know our culture has changed and technology based gaming/learning has become an on-going debate with mixed feelings. It is important that the teacher also recognize this and incorporates their classroom with opportunities to learn through computers.

Learning through computer games and simulations in the classroom has many resources available. Skill-learning games are developed to teach specific subject and content. The “House” series games, Kid Pix and Google Earth are among the more exploration type games. Children tend to be focused and get involved with innovative problem solving through computer educational computer games.

Many different options are available and teachers must seek the best opportunities for their children to succeed.

 

Tech Tool 7.2

A Math Learning Game-Zoombinis Logical Journey


This Tech Tool describes a game website that allows children to problem solve throughout the game to analyze what should happen next. This game doesn’t specify right or wrong answers but makes the children think/problem solve through situational analysis. I tried to explore the website offered but wasn’t able to access therefore I do not have a personal hands on experience. However it appears that the children would be absorbed into the game to accomplish obstacles and puzzles to succeed.

This is different from the typical games that would offer questions or specific skill repetition. This tech tool describes algebraic learning through problem solving. It has also been designed for group accomplishment.

 
Summary Chapter 7

This chapter is an overview of the many different options available to incorporate educational activities via computer. It also highlights both negative and positive thoughts on this subject. I believe that educational technologies are essential as our culture has changed tremendously over the years and most children have or have had some sort of exposure. I am not a fan of gaming station games as many are violent. I too believe that children are desensitized to common world violence do to many of the gaming station games available.

This chapter gives many specific ways to involve games into your lessons and resources of specific games available. Collier County Public Schools (local district) like many school districts, has installed specific software on all school computers that allows teachers direct access for the students. I like that children have the opportunity daily to experience learning that is interactive.

 

Resources:
Franklin, T., Duran, M. & Kariuki, M. (2001). Mentoring Overcomes Barriers to Technology Integration. In J. Price et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2001 (pp. 848-849). Chesapeake, VA: AACE.
Maloy, R. W., Verock-O, R. E., Edwards, S. A., & Woolf, B. P. (2010). Transforming learning with new technologies. Allyn & Bacon.

 

1 comment:

  1. The impact of gaming is just coming into the classroom. Though we've always had some form of 'drill and kill' software in the form of games, the new games are much more inventive, creative, and problem solving in nature. It is fun to be on the 'cusp' of something new and interesting! :) Check your resources - did you use all of these for this post or leftover from a previous one?

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